Emmy! Mille!
American Robothic by Ryan Bunter
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Log Update

02/09/2012 - I wanted to complete this composition once I'd finished the first chapter of Ima last week and as such, it ate into my time to complete another page this week so I'm tossing this up today in its stead! I'd been asked to make a robot-based rendition of American Gothic dubbed by me as American Robothic and yes, that's a pitch-saber in its hand! Although I do realize that makes about as much sense as the term 'werehog,' pitch-saber sounds better than light fork to me. And no, it wouldn't really work all that well for gathering hay but it probably would for throwing at those pesky cow raiders!

I've played through the majority of the Final Fantasy XIII-2 that's available before the final standard battle in the game and I've got to say, I've enjoyed the game more than I did its prequel. The battle pacing is even faster and the episodic and free roaming nature of the game makes it rather enthralling at times. Though there are some things I wonder about when it comes to the programming side of things that really just comes off as lazy on Square Enix's side or else the denizens of these worlds are idiots and cheats. Have you ever had a whim when it came to going back and forth in opposing direction people movers, not once, but over and over again? How about if every single person on these two people movers decided that this was a mind blowing experience... and how about if these people movers were 50 stories up with no railings whatsoever? If SE can program little kids to fall every so often why is no one plummeting to their deaths here? And then there's the casino... the casino, which I found that using the auto button on the slot machine would come up with the same two results constantly... (about 90% of the time) and just to be clear those two results were not winning spins. I guess SE doesn't believe in using a randomizer for games of chance...

And without leaving this up to chance, until next time when I type about more miscellaneous crap!

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